New Release: Dyndaer by Joshua Robertson

Over at Writing Room 101 today, I’m shining the spotlight on writing friend, Joshua Robertson. Joshua’s eagerly awaited, Dyndaer, is now available. If you click on the cover, you will be redirected to the full article, and I’ve added an excerpt below to whet your appetite!

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Branimir emerges from the Netherworld as a living legend and learns the Ash Tree is still in danger from the cursed dagger, kaelandur. An old friend compels Branimir to finish what they started at Melkorka. Once again, the former slave must keep kaelandur out of uncertain hands, while struggling to separate heroes from villains and friends from foes. Some evils never lessen.


 BUY LINKS

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Smashwords

Barnes and Noble

Website


Excerpt from Dyndaer

A woman, unlike any Branimir had ever seen, emerged from the crowd and occupied the remaining chair. The bow slung over her shoulder, and the quiver on her back were the last things Branimir noticed. She was shorter than most Anshedar with an oversized head, a scrawny neck, and a sickly, thin frame. Yet her skin, smooth and colored a reddish brown, darker than Branimir, caused him to lean toward her. A sash, red as blood, hung across her shoulder, angled over her small chest.

She sat with her back stiffened and chin jutted forward. Pushing long black strands behind her ears, she introduced herself, “Hanna Bretka, daughter of Briv, from Danduher in Haemus Mons.” She sloshed her mug onto the table after taking a gulp.

“Branimir and Dorofej,” Bran said, “And, excuse my asking, but what are you?”

Her eyes swelled like an owl, a circular black center and the rest filled with a cerulean orb. The colored ring twinkled like the Ojenek in his pocket. “What do you mean what am I?”

Adamus and Dorofej merged in laughter.

“Kras,” she said, “I am a Lilitu. How would you not know my kind? The Kras frequent trade with the Lilitu in Halderon.”

Branimir rubbed the back of his neck with a crooked smile, and meekly shrugged. He could not take his eyes off of her.

What are you?” Adamus repeated, wiping a tear from the corner of his eye. “Best thing I have heard in two months. Having you travel with me never tires, Hanna.”

“Glad to please you, Adamus,” Hanna muttered, rolling his name off her tongue. “Is this why we detoured to Cavell? I thought we were aiming for debauchery, not expanding on our alleged friendship.”


Thanks for stopping by.

Mel

Introducing Dyndaer by Joshua Robertson

I have been a fan of Joshua’s work for a while now, so it is with absolute pleasure that I share with you his newest release – Dyndaer. Below you will find information about the book, the all important purchase links, and an excerpt to enjoy. I’ve also added details of the first book in the series, Melkorka, including my review.

DyndaerCover

Branimir emerges from the Netherworld as a living legend and learns the Ash Tree is still in danger from the cursed dagger, kaelandur. An old friend compels Branimir to finish what they started at Melkorka. Once again, the former slave must keep kaelandur out of uncertain hands, while struggling to separate heroes from villains and friends from foes. Some evils never lessen.

BUY LINKS

Amazon

Smashwords

Barnes and Noble

Website

 

RobertsonPicJoshua currently lives in Alaska with his wife and children. In 1999, he began crafting the world for Thrice Nine Legends, including Melkorka and Anaerfell. He is also the author of the A Midwinter Sellsword and Gladiators and Thieves in the Hawkhurst Saga. His short story, Grimsdalr, is inspired by the tale of Beowulf.

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Excerpt – Dyndaer

The demons of the Netherworld chased him. Four-legged, wolf-like creatures, known as Dreka, rammed their goat horns at Branimir. The gray, wrinkled skin clung to their gaunt frames. Thin lips were stretched back giving sight to the rows of teeth on the tops and bottoms of their bloodied gums.

Branimir tumbled, swinging his weapon and feeling it tear through flesh as easily as a hot blade through frost. For a moment, he may have heard Dorofej’s riddlesome voice—no, his cry—but Branimir had not the time to listen. Bran had to scramble, and sneak, and stab.

And stab. And stab. And stab.

The urgency of the battle and the demons thumped inside of his head.

“Stop!” A familiar voice, again, cried in desperation.

Crimson splattered his vision as his dagger cut through skin once more. His blade loved the taste of blood; he felt the need to drench it again.

Pain stung his leg, but it was quickly forgotten as demon after demon lunged for him. The Dreka were ever persistent in their attack. He spun, and twisted, and disappeared to avoid every demonic beast soaring through the air, vicious teeth aimed for his throat. They would not reach him. For a moment, he thought he saw a flash of Hanna’s wide eyes, but they looked unfamiliar. Treacherous. Evil. Besides, his dagger was already cocked behind his ear and he felt incapable of restraining himself.

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Melkorka Review by Melissa Barker-Simpson

 

Robertson has created a fantasy world readers will be able to return to time and time again. It is a world of magic and adventure, of epic quests, and arduous journeys into the unknown. In this debut novel of the series, we are introduced to a cast of characters as their world is turned upside down.

The Highborn, a magical race consumed by duty and honour, throw us headlong into all-out war when they condemn one of their own.  Their magic comes with a price, and this humanises them, draws us in to the politics of the land and offers a better understanding of their world. Their superiority is evidenced by the way they live, and unsurprisingly, this leads to an event which seals the fate of their people.

I particularly enjoyed the symbolism of creating Kaelandur, the first corporal weapon to be used among the Highborn in history. The existence of the dagger causes a shift in the balance of power, blurring the lines between good and evil.

The story is told from the point of view of Branimir Baran, a member of the Kras who has served the Highborn at Melkorka for over five decades. It is through his eyes we see the great battle between the Highborn and the Bukavac, demons of the Netherworld. Branimir has the gift of invisibility, creating a window for readers to observe the action and witness the destruction of Melkorka. This battle was wonderfully crafted, with beautiful imagery which added to the illusion of being part of the scene.

By killing one of their own, the Highborn unwittingly create a monster; a powerful adversary hell bent on destroying the world. Those who remain after the battle at Melkorka must embark on a journey to protect that which gives life – the legendary Ash Tree. Sitting within the Waters of Life, it stretches across all worlds, its location guarded by secrecy and, of course, magic.

Robertson’s world building skills are immense, so although I was surrounded by the unfamiliar, especially the names, I was drawn into the adventure immediately. The action didn’t let up for a second; with unexpected deaths, fantastical creatures, cannibalism and heroic battles which stole my breath – I couldn’t put it down.


Thanks for stopping by.

Mel

Sourcerer’s Eleven: Questions for Author Joshua Robertson

I had the great pleasure of interviewing Joshua Robertson as part of Sourcerer’s Eleven this month. Hop on over and check it out, Joshua is very engaging 😀

Sourcerer

Welcome to round three of Sourcerer’s Eleven. An interview series where contributors within the site get a shot in the big chair. The Instigator-In-Chief, Gene’o interviewed Luther Siler, who then put me through my paces, so now it’s my turn *rubs hands together*. In the hot seat today is Joshua Robertson, author of Melkorka (Book 1: Thrice Nine Legends), and A Midwinter Sellsword (Book 1: Hawkhurst Saga).

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  1. You recently released Gladiators and Thieves, book two of the Hawkhurst Saga. Can you tell us a little about that series and how it came about?

You will have to forgive me if I momentarily nerd rage. The story of Hawkhurst was never intended to be in my collection of stories. Hawkhurst first began as a politically-themed RPG MUD (Roleplaying Game Multi-User Dimension) played through text on a web-based platform. I spent an entire weekend creating a complex city from the…

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